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Vol. 32 No. 3 (2020)
Vol. 32 No. 3 (2020)
Published:
2020-05-15
Articles
Game Studies in Russia: Eight Year
Alexander S. Vetushinskiy, Alexey S. Salin (Автор)
8-13
DOI:
https://doi.org/10.22394/2074-0492-2020-3-8-13
More than Just a Tool: A New Approach to Understanding Gamification
Alexander S. Vetushinskiy (Автор)
14-31
DOI:
https://doi.org/10.22394/2074-0492-2020-3-14-31
An Analysis of the Ideological Potential of Video Games from the Point of View of James Gibson's Theory of Affordances
Leonid V. Moyzhes (Автор)
32-52
DOI:
https://doi.org/10.22394/2074-0492-2020-3-32-52
Consensus and Power in Tabletop Role-playing Games
Maksim A. Podvalnyi (Автор)
53-73
DOI:
https://doi.org/10.22394/2074-0492-2020-3-53-73
The Birth of Heteroludoglossia from the Dissonant Languages of Videogames
Tomasz Majkowski (Автор)
74-90
DOI:
https://doi.org/10.22394/2074-0492-2020-3-74-90
The Sportification of Amateur-level Competitive Computer Gaming: The Case of a Student Esports Club
Nikita S. Aleinikov (Автор)
91-113
DOI:
https://doi.org/10.22394/2074-0492-2020-3-91-113
Nurture by Tetris: On the Ideological Foundations of the Soviet Computer Game
Andrei D. Muzhdaba, Alexey O. Tsarev (Автор)
114-141
DOI:
https://doi.org/10.22394/2074-0492-2020-3-114-141
Death Stranding, Hobbes and the Problem of Social Order: Where (and How) Should we Haul the Sovereign?
Stepan V. Kozlov (Автор)
142-164
DOI:
https://doi.org/10.22394/2074-0492-2020-3-142-164
Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse
Egor S. Sokolov (Автор)
165-188
DOI:
https://doi.org/10.22394/2074-0492-2020-3-165-188
Dei ex machina: The Interaction Order of Gamified Distance Learning
Maria A. Erofeeva, Nils Klowait (Автор)
189-220
DOI:
https://doi.org/10.22394/2074-0492-2020-3-189-220
The Public Arenas of Game Streaming (on the Example of the Coronavirus Topic Representation)
Olga V. Sergeyeva, Nadezhda A. Zinovyeva (Автор)
221-241
DOI:
https://doi.org/10.22394/2074-0492-2020-3-221-241
Labour and the Ecological Critique of Capitalism in Videogames: The Case of Stardew Valley
Alexander R. Awagjan, Artem A. Kalugin, Pavel R. Kondrashov (Автор)
242-266
DOI:
https://doi.org/10.22394/2074-0492-2020-3-242-266
Existentialism for Gamers. Book Review: Gualeni S., Vella D. (2020) Virtual Existentialism. Meaning and Subjectivity in Virtual Worlds, Cham, Switzerland: Palgrave Macmillan
Alesja S. Serada (Автор)
267-273
DOI:
https://doi.org/10.22394/2074-0492-2020-3-267-273